
- CALL OF DUTY 4 MODERN WARFARE ZONE ENGLISH HOW TO
- CALL OF DUTY 4 MODERN WARFARE ZONE ENGLISH WINDOWS 7
- CALL OF DUTY 4 MODERN WARFARE ZONE ENGLISH ZIP
It wasn't working until i typed in:Ĭ:\offzip>C:\offzip\offzip.exe -a C:\offzip\common.ff "C:\offzip" 0 However i'm not sure the commands you gave me were correct.
CALL OF DUTY 4 MODERN WARFARE ZONE ENGLISH HOW TO
Ahhhhhh it's not like this is the first time I've ran command line programs, but I still hate them and I have no idea how to run this one.ĮDIT: I finally got it using windows virtual xp running it through ms-dos. Why can't people make a simple gui for their programs in 2010? I hate command lines. Still the same thing, opens and disappears So then I tried using it from the "run" prompt (windows + r).
CALL OF DUTY 4 MODERN WARFARE ZONE ENGLISH WINDOWS 7
I'm using windows 7 and every time I try to do it, it just opens and closes. and you have your sounds! just note that the files are mostly static (other non audio data) until about half way in, so you should get aquainted with zooming in and out and moving around in audacity.

you can use the names in the hex editor to name them. you can then highlight the sound you want (if doing both the little and big tracks, mute the track with the static) and file-> export -> wav file. you can tweak the settings in four ways to get the sounds: 44khz mono little edian, 44khz mono big edian and stereo of both these (for certain gunshots, stereo is used) (some are big, some are little, so you can do both and where static is in one file, its sound in the other and vice versa) the main thing to note is the big endian sounds tend to have a bit of very low level static, but its not very noticable at all. in audacity you select import-> rawdata and select the. you can import the file using audacity (.
CALL OF DUTY 4 MODERN WARFARE ZONE ENGLISH ZIP
wav references to files in the iwd zip types, but when you find something like: user_interface/ui_arcade_streak_lost1.wav you know its a file that is followed by a bit of wav data.

it may find a few giberish results randomly, or groups of. next, i look in a hex editor and search for ".wav" without quotes. this is your decompressed files, all in one stream. then type in the path of the folder you want to extract to (C:\tempsound or w/e), then space, then the number "0" without quotes. ff file to the cmd window, then hit space. Using a downloaded tool called offzip ( ) and the cmd prompt (file-> run -> cmd) i first drag in offzip.exe, then type " -a " (note the space before and after -a, this avoids problems) then drag in the. ill decompress one and upload for you, i just need to reinstall cod4Įdit: in cod6 that file looks encrypted or something, guess they didnt want people editing multiplayer easily.ĭouble edit: the common.ff has the files, im going to post what i did as simple as i can: Thats odd, sounds like the file might be corrupted or something somehow.

What do I do from there? If I try anything from there, i get a disk read error.Īlso i'm looking mostly for multiplayer sounds (that were not found in the main folder), do you know file those would be in? Then it shows af_caves with a iwf extension. I go to a file such as af_caves double click.

So in total commander, I go to for example the \zone\english folder in activision directory. the audio does have its filepath before it if you look at its offset in a hex editor, but thats not enough. offzip wont get you filenames or detect the files either, because its not zlibbed with that info. so you have to import the "raw" stream into audacity as raw data, and you'll have a hour or so of static (other data) with the ocassional occurance of raw wave data (which sounds perfectly fine). since its not really a structured format (cod4 and 6 arent, waw was a bit more structured, but also used adpcm audio) its basically a stream of compressed data you're turning into a stream of raw data. Oh and guap doesnt get individual sound files out of zlib, it just decompresses. Pepper wrote:search for a tool called offzip, use it with cmd.
